Archive for the 'Cocoa' Category

NSAttributedString Spins a Nested Run Loop [u]

Posted on 31 May 2010, in Cocoa. No Comments.

Today I spent some time debugging MacGDBp 1.4. The issue I was having was that socket data was being processed out of order, and I couldn’t figure out why. Until I stuck it in the debugger. It turns out that when you call -[NSAttributedString initWithHTML:documentAttributes:], it spins the run loop internally (making a nested run loop). If, for example, you have a socket scheduled on the main run loop in common modes, the socket will signaled if you create the NSAttributedString on the main thread. Here’s a stack trace:

#0 0x0000495e in -[DebuggerConnection handlePacket:] at DebuggerConnection.m:597
#1 0x000044e8 in -[DebuggerConnection readStreamHasData] at DebuggerConnection.m:508
#2 0x00003243 in ReadStreamCallback at DebuggerConnection.m:76
#3 0x9021cdd3 in _signalEventSync
#4 0x9021d7be in _cfstream_solo_signalEventSync
#5 0x9021ca88 in _CFStreamSignalEvent
#6 0x9021d707 in CFReadStreamSignalEvent
#7 0x906e7cd9 in SocketStream::dispatchSignalFromSocketCallbackUnlocked
#8 0x90694819 in SocketStream::socketCallback
#9 0x90694721 in SocketStream::_SocketCallBack_stream
#10 0x901d91ae in __CFSocketDoCallback
#11 0x901d8c97 in __CFSocketPerformV0
#12 0x90192ff1 in __CFRunLoopDoSources0
#13 0x90190c1f in __CFRunLoopRun
#14 0x901900f4 in CFRunLoopRunSpecific
#15 0x9018ff21 in CFRunLoopRunInMode
#16 0x989ee6e8 in -[NSHTMLReader _loadUsingWebKit]
#17 0x989e2ddb in -[NSHTMLReader attributedString]
#18 0x98842585 in _NSReadAttributedStringFromURLOrData
#19 0x9883f910 in -[NSAttributedString(NSAttributedStringKitAdditions) initWithData:options:documentAttributes:error:]
#20 0x98887a35 in -[NSAttributedString(NSAttributedStringKitAdditions) initWithHTML:options:documentAttributes:]
#21 0x988879a9 in -[NSAttributedString(NSAttributedStringKitAdditions) initWithHTML:documentAttributes:]
#22 0x0000acf7 in -[BSSourceView setFile:] at BSSourceView.m:93
#23 0x0000af91 in -[BSSourceView setString:asFile:] at BSSourceView.m:120
#24 0x00007bae in -[DebuggerController updateSourceViewer] at DebuggerController.m:264
#25 0x000081e4 in -[DebuggerController sourceUpdated:] at DebuggerController.m:353
#26 0x00005a6b in -[DebuggerConnection setSource:] at DebuggerConnection.m:839
#27 0x00004ecf in -[DebuggerConnection handleResponse:] at DebuggerConnection.m:694
#28 0x000049cc in -[DebuggerConnection handlePacket:] at DebuggerConnection.m:600
#29 0x000044e8 in -[DebuggerConnection readStreamHasData] at DebuggerConnection.m:508
#30 0x00003243 in ReadStreamCallback at DebuggerConnection.m:76
#31 0x9021cdd3 in _signalEventSync
#32 0x9021cd58 in _cfstream_shared_signalEventSync
#33 0x9019315b in __CFRunLoopDoSources0
#34 0x90190c1f in __CFRunLoopRun
#35 0x901900f4 in CFRunLoopRunSpecific
#36 0x9018ff21 in CFRunLoopRunInMode
#37 0x944ed0fc in RunCurrentEventLoopInMode
#38 0x944eceb1 in ReceiveNextEventCommon
#39 0x944ecd36 in BlockUntilNextEventMatchingListInMode
#40 0x98605135 in _DPSNextEvent
#41 0x98604976 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]
#42 0x985c6bef in -[NSApplication run]
#43 0x985bec85 in NSApplicationMain
#44 0x00002c44 in main at main.m:21

At frame 30, the socket callback gets signaled because data is ready. This happens on the outermost loop invocation, which is supposed to happen (yay!). At frame 22, the data for this most recent network packet is still being processed. At frame 21, there’s the call to initWithHTML for NSAttributedString. And at frame 15, trouble starts when the run loop gets spun again, while still processing sources from the first/outermost run loop invocation. At frame 2, while still processing the packet from frame 30, the socket source gets signaled again and new data is read and processed, while still processing the first piece of data. Sigh.

I haven’t yet decided how I’m going to get around this problem. The issue is that more data gets read from the socket before the current packet finishes handling, making a hot mess (it screws up internal state). The easiest conceptual solution is to push the socket stuff into its own thread on its own run loop, but that will require a fairly significant refactoring. Another option would be to schedule the socket in its own run loop mode, but then I’d be responsible for spinning the loop myself and would have to manage that carefully.

Update: I bit the bullet and refactored. In the long run, this is probably a good thing because it forced a separation of components that deal with CFNetwork itself and the response to the data received from it. It also split a 1032 line file into two files, one about 600 lines and one about 500 lines.

Development Finished on MacGDBp

Posted on 12 June 2008, in Cocoa. 1 Comment.

I have just finished all major work on MacGDBp. All the v1.0 features have been added and there are no existing issues (that I know about). I’m going to put it through a few days of dog-food testing, but expect a release sometime this weekend or very early next week.

Along with testing, all the release materials still need to be prepped. Those include the website, help/documentation information, and marketing/PR. So once those are finished, all systems are go.

See you soon!

The iPhone SDK

Posted on 8 March 2008, in Cocoa. No Comments.

Regarding Thursday’s announcement of an iPhone SDK:

I am most certainly interested in writing iPhone apps. The beautiful device tempts me. Thankfully, however, I do not have any ideas for phone apps at the moment (which means no new ideas in the pipeline). I’ll update if anything strikes me. And until that point, I won’t be shelling out the $99 for a certificate.

Scrabbalize 1.0

Posted on 22 December 2007, in Cocoa. 2 Comments.

Last weekend my friends and I discovered the Scrabulous application on Facebook. Personally, I am very bad at Scrabble, but my friends insisted that I play. The game was starting to hurt my head and I was getting frustrated, so I wrote a program to do the thinking for me. Enter Scrabbalize.

Scrabbalize is quite simple. You type in all the letters (“tiles”) for your game into the text box as one long string. Press go, and then the program will run through a dictionary, finding all the words that have some or all of your letters. It then sorts the words by length so you can see your best options.

It is written in Cocoa and it requires Mac OS X 10.5 beacuse I wanted to try garbage collection and fast enumeartion. Both of these things make my life significantly easier, so expect all future Mac OS X applications to require 10.5. Of course, the source code is available if you want to take a gander.

Scrabbalize 1.0 screen shot.

PostgreSQL Build Script

Posted on 30 December 2006, in Cocoa. 1 Comment.

I’m currently working on a Cocoa project. It requires a server-client system. The current iteration of it uses a very complicated Distributed Objects system to send query objects across the network to a single instance of SQLite… and it’s rather flaky if I do say so myself. So I have decided to change it to a PostgreSQL system.

Obviously, however, PostgreSQL is not a standard component of Mac OS X–especially not a universal binary version. So, I had to devise a way to create a packaged version.

After fiddling with build settings for hours, I have come up with a shell script to build a universal version. It is meant to be run on a PPC platform to cross-compile for i386/Intel–not vice versa (though with a bit of modification you should be able to do it).

If you’re interested, you can download it here: build-pgsql-uni.sh (4KB)

And if you’re still interested, my application works like this: the server will broadcast over Bonjour a Distributed Object connection, as well as spawning this special distribution of PostgreSQL. The client will accept this and will receive a NSUrl with the database connection URL and then the rest will be handled by BaseTen. I think this will significantly improve the performance, and it will decrease code base size because I can use Cocoa Bindings.