So I know I promised at Thanksgiving an update on the state of things. Well I lied/got busy. Sorry; these things happen. The past few months have been a whirlwind. So here’s a brief personal update before I talk about software.
In May 2009 the Mac port of Chromium (the open source project that Google uses for their Chrome browser) was starting to gear up. I’d been interested in working on a Mac browser project for a while; but Firefox’s code seemed beastly and I never have been a fan of XUL. Safari is great, but it isn’t open source. Enter Chromium: an open-source, truly native, WebKit-based browser. Consider it love at first sight. Fast forward 12 patches and four months later to August when I am nominated and made a committer. My work has all involved bridging the cross-platform C++ model (as in MVC) to Objective-C/Cocoa land. I wrote the Mac the page info window, history menu, cookie manager, font and language settings, download settings, and added favicons throughout various parts of the UI. Now, present day. Last week Google offered me an internship position in Manhattan. I’m thrilled at the opportunity and am excited to start work there in May with such smart, interesting, and talented people. I expect to learn a lot!
So now let’s talk software.
Last time I wrote about the future of Bugdar 2, I posted a link to a list of phases development that would occur. The original plan was to create 1.3 as a stepping stone to 2.0. That line of development has since been abandoned. Instead, I decided to greenfield the project. There were many reasons for doing this; but here are the two big ones:
1. I have a better, more focused vision of what I want Bugdar 2 to be. When writing Bugdar 1, I didn’t have a clear goal of what I wanted — there was no philosophy to the design, I was merely thinking “copy Bugzilla, but do it better”. Overall, I think I was successful with this. But this is not Bugdar 2, at all. Bugdar 2 will be a refined, incredibly flexible system that I am excited to share with you. But because the two projects will be so different, trying to create a large, temporary scaffolding system (version 1.3) was extremely time consuming and kludgey.
2. ISSO. Originally dubbed the “Iris Studios Shared Objects” framework. This thing is ancient. The first version dates back to when I was a rather n00b PHPer. The first commit was from 12 January 2005! Since that time I’ve had a lot more development experience and completed a Minor in Computer Science. A better, more-efficient architecture could be devised.
I wrote an entirely new PHP framework (that will require PHP 5.3+) that is a bare-minimum, no-frills framework. I call this Phalanx and the code is currently available on Github; it is licensed under the GPL version 3. Phalanx is event-driven. Rather than writing another MVC framework, I decided to look at the problem of web frameworks through the lens of functional programming. The problem with MVC on the web is the lack of state; HTTP is not persistent. Functional programming focuses more on inputs and outputs (and the transformations between them), which is how Phalanx works. Each Event class defines a set of inputs that it accepts and the outputs it will return. This also makes unit testing much more clear-cut. I won’t get into further details here, though. That’s for another post.
So before I could start moving again on Bugdar, I had to write this new framework. That took a matter of months (July – January). But I’m now back on Bugdar. Phalanx makes development really fast, and in the past two days I’ve implemented the basic user system, a preliminary Auth2 API, and initial submission and listing of bug reports. I’ve posted a new roadmap for Bugdar 2.
I’ve been refactoring and cleaning up MacGDBp’s code over the past few months. It’s also been accumulating various fixes for non-critical bugs. I’d also like to re-tackle the socket/network layer for 1.4, as I tried and failed to improve this in 1.3. You can probably expect this update before Spring.
I’m also working on redesign the Blue Static site. It really hasn’t changed since 2006 (insert the ‘learned a lot’ bit here) and it’s time. I’m not very far on this, yet.
Wow that’s a lot. More in the next few days. UI mocks to come.